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Scp containment breach download tutorial windows 10
Scp containment breach download tutorial windows 10














Scp containment breach download tutorial windows 10 keygen#

scp containment breach download tutorial windows 10

So far this is the only method of escaping death in the event that 096's face is viewed.

  • Putting SCP-1499 on while 096 is attacking and waiting for roughly one minute will make it disappear.
  • Tesla gates can stun 096, but this action will only delay the inevitable assuming 096 is already chasing the player.
  • When at a timed door room always look at the camera before rushing in, as 096 could appear in there.
  • Always listen for sobbing before entering a room, as that means 096 is inside.
  • If 096 is bumped into but not set off, switch walls.
  • The most effective method for dealing with 096 is to stare at the floor with hugging a wall.
  • It is advised to use the Super Gas Mask if available to run.
  • 049 is slower than the players walking speed, but it is not recommended to escape 049 by walking.
  • 049 can see in the dark, so turning off lights in EZ won't do much.
  • To escape 049, close doors behind you and try to find a place to hide.
  • Use this to your advantage by sneaking past him if possible.
  • 049, unlike 173 and 106, doesn't know your location.
  • 049 will be encountered in every zone after his release.
  • Try to sneak around, or wait until he is away from stairs, then run.
  • When 049 is released by the lever in the surveilance room, do not run out immediately.
  • If playing an older version, note that 106 is more dangerous and running becomes the only option.
  • In older versions, 106 is significantly faster than he is now.
  • If coming across 106's containment chamber, leave the door open in case the recapture method fails.
  • Putting SCP-1499 on will make SCP-106 disappear.
  • He will retreat into his pocket dimension.
  • If there is a Tesla Gate nearby, back off behind it and wait for 106 to walk into it.
  • Seek out the nearest usable elevator immediately.
  • Although the player is faster than 106, running away is not the only method of escaping 106.
  • Do not idle in a single area for too long, as 106 has a higher chance to appear based on time spent in a given area.
  • In the uncommon events where 106's victims fall in or out of the pocket dimension, get away as soon as possible 106 has a higher chance to appear near these spots.
  • It is advised that the player keeps the amount of time spent in the Heavy Containment Zone to a minimum.
  • Seeking Nine-Tailed Fox out when they enter the facility could be used as a method to recontain 173, if done with caution.
  • Carefully lead 173 far enough away before attempting to bypass 096.
  • There is a rare chance that 173 will appear in a room also containing SCP-096.
  • As there is nothing in place preventing multiple SCP encounters at the same time, it's possible to be put in a situation where both SCP-173 and SCP-106 are present, leading to a very precarious situation.
  • The noise is more likely to play if 173 moves within close-range of the player.
  • 173's appearance may be coupled with a very loud noise, meant to scare the player but doubling as an indicator that it is assuredly present (in the case of it not being immediately visible but, say, around a corner).
  • Always blink before opening a door, as 173 might be in the following room, if not immediately on the other side.
  • Leaving too many doors open can lead to 173 killing you from multiple rooms away without warning. If a door opens by itself, 173 is present and detecting it before an instant death is possible.
  • Throughout the game, it is advised to always close doors when passing through, as it impedes 173's progress.
  • 173 always knows the player's location, meaning that attempting to hide or any other efforts to sneak past it are in vain.
  • Never forget that the blink meter is only relevant when encountering 173 No other SCP requires constant line of sight.
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  • Always be conscious of the blink meter.
  • SCP-173 in the intro sequence after killing the two D-class Contrary to popular belief, immediately leaving the containment room has no effect on whether or not 173 will target the player only when the player is too close to 173 will it attack them.
  • During the intro scene, when the lights start to go out, continue to maintain eye contact and distance with 173 until it attacks the guards.













  • Scp containment breach download tutorial windows 10