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The elder scrolls online vs skyrim
The elder scrolls online vs skyrim








  1. THE ELDER SCROLLS ONLINE VS SKYRIM HOW TO
  2. THE ELDER SCROLLS ONLINE VS SKYRIM FULL
  3. THE ELDER SCROLLS ONLINE VS SKYRIM OFFLINE
  4. THE ELDER SCROLLS ONLINE VS SKYRIM SERIES

There's a truly unprecedented amount of customization - for an MMORPG, at least - to be found. Not only is each zone littered with the genre's traditional and ever-desirable treasure chests, they also hide "Skyshards," which can provide those who find them with skill points used to unlock and customize their powers. That goal, to keep players' eyes on the world and not the UI, is reinforced through a number of gameplay mechanics, too. "Certainly, Skyrim changed and improved what an Elder Scrolls experience is."

THE ELDER SCROLLS ONLINE VS SKYRIM HOW TO

The compass, which has been in all the Elder Scrolls games, gives you much more, 'Okay, the thing I want is in that direction, let me look at the world and figure out how to get there." It got you from Point A to Point B, but it kept you looking at the UI, not the world. What we had before was a mini-map that just didn't achieve those goals. "I think the compass is an interesting example we did that less because that's what Skyrim did, and more because the focus on our game is immersive, minimalist UI. "Certainly, Skyrim changed and improved what an Elder Scrolls experience is. "It's definitely safe to say that Skyrim coming out and being this wildly successful, as you say, had a big impact on our development, because up to that point, all there really was was Oblivion, and the further we got along, the more dated that product became," Konkle said. Some of these elements are indicative of an initiative to incorporate elements familiar to Skyrim's players, Konkle explained, but others were included simply because they get the job done. The compass - one of the few, ever-present elements in the game's limited, customizable user interface - looks exactly like the compass from Skyrim, complete with identical icons symbolizing towns, houses, caves and other areas. Some of Elder Scrolls Online's visual elements were strikingly similar to Skyrim. We could end that quest at any time, leaving some denizens behind though a Zenimax Online representative warned us that we could be missing out on their individual quest lines in the future. Quests ranged from traditional monster hunts to more clever, story-centric fare, and were all tied together by a main storyline that saw us rescuing as many of the island's inhabitants as we could before leading a mass exodus. The world we explored - a snow-dusted island off the coast of Skyrim - was peppered with lore in the form of explorable books and notes, telling rich and completely optional stories. It's not the only way in which the title has moved closer to the previous game's core tenets. Now they're just happy, so I think that was totally worth it." Before, they couldn't, and it was a little uncomfortable for them. "Once the game came out - it's funny, watching people play the game in there and seeing people, now that we have it, I'm so happy we did it because some set of people, 30, 40 percent who just play that way. "Even within our company, there were questions about whether we needed to do this," Konkle said. We discussed it a bunch of times, like, 'Okay, do we want to support this alternate game mode which doesn't ultimately change the experience of the game, and we're just supporting it for the people playing that way, and it's going to have a big cost to do that - all the animations, all the assets, all the updates to it.'

the elder scrolls online vs skyrim

"It was one of those features that was on the fence for us. "Yeah, honestly, what we didn't properly anticipate was how much it mattered to how large of a population," Konkle said.

the elder scrolls online vs skyrim

THE ELDER SCROLLS ONLINE VS SKYRIM FULL

Their outcry didn't come as much of a surprise to the studio, he said, which had its own internal debates over whether a full first-person mode should be incorporated into the game at all.

THE ELDER SCROLLS ONLINE VS SKYRIM SERIES

What seems like a superficial addition is actually quite enormous the series first-person perspective didn't seem like that important of a characteristic for the franchise until it went missing in earlier versions of Elder Scrolls Online.Īccording to lead gameplay designer Nick Konkle, the change was made "largely due to fan feedback" after footage and previews of older builds surfaced. In the latest build, your hands - and the equipment they hold - are rendered in the true Elder Scrolls fashion. In previous builds, zooming into your character's perspective would show your attacks and powers emanating from an unknown origin.

THE ELDER SCROLLS ONLINE VS SKYRIM OFFLINE

Elder Scrolls Online's creators at Zenimax Online Studios have taken feedback elicited by the game's early showings to heart a fact evinced by the MMORPG's current, broad similarities with Bethesda's successful offline RPG The Elder Scrolls 5: Skyrim.įor one thing, you can see your own character's hands in first-person mode.










The elder scrolls online vs skyrim